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(Awards History)
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==Awards History==
 
==Awards History==
  
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! Season !! Player !! Role !! Award !! Game Master's Note
 
! Season !! Player !! Role !! Award !! Game Master's Note
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|5|| style="text-align: left;" style="width: 150px;"| Nathaniel Durane ||style="width: 100px;"| Spy ||style="width: 200px;"| Most Valuable Player || style="text-align: left;" | Nate identified threat pretty early in the game, and was far thinking enough to recall that his strategy intends for Imperial play was known to Drak, so he actually gave the Imps and Rebels their main direction in the early rounds, resulting in the Medical Droid kill, Secret Order kill and played a part in the Inquisitor kill prior to his own execution.
 
|- style=background:#CCCCCC; align="left"
 
|- style=background:#CCCCCC; align="left"
|5|| Nathaniel Durane || Spy || Most Valuable Player || Nate identified threat pretty early in the game, and was far thinking enough to recall that his strategy intends for Imperial play was known to Drak, so he actually gave the Imps and Rebels their main direction in the early rounds, resulting in the Medical Droid kill, Secret Order kill and played a part in the Inquisitor kill prior to his own execution.
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| style="text-align: center;"|5|| style="text-align: center;"|Gallus Drak || style="text-align: center;"| Secret Order ||style="text-align: center;"| Biggest Move || style="text-align: left;"| As you'd expect from a multi-game master, Gallus pulled out a (nearly) life saving strategy that then went on to be used (unsuccessfully) by the Rebels. He claimed to have been made Renegade.
 
|- style=background:#CCCCCC; align="left"
 
|- style=background:#CCCCCC; align="left"
|5||Gallus Drak || Secret Order || Biggest Move || As you'd expect from a multi-game master, Gallus pulled out a (nearly) life saving strategy that then went on to be used (unsuccessfully) by the Rebels. He claimed to have been made Renegade.
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| style="text-align: center;"|5|| style="text-align: center;"| John Bell || style="text-align: center;"| Spy ||style="text-align: center;"| Best Behind the Scenes Move || style="text-align: left;"| John used the Imperials last remaining asset to their detriment. By allying himself with Heter (and ultimately Betraying him), he managed ot voice his corruption through the only 'verified' Imperial, per the Inquisitor. It was the master stroke that turned a likely Imperial victory in to an Imperial bloodbath as the non-specials were picked off one-by-one.
 
|- style=background:#CCCCCC; align="left"
 
|- style=background:#CCCCCC; align="left"
|5|| John Bell || Spy || Best Behind the Scenes Move || John used the Imperials last remaining asset to their detriment. By allying himself with Heter (and ultimately Betraying him), he managed ot voice his corruption through the only 'verified' Imperial, per the Inquisitor. It was the master stroke that turned a likely Imperial victory in to an Imperial bloodbath as the non-specials were picked off one-by-one.
+
| style="text-align: center;"|6|| style="text-align: center;"| Nathaniel Durane || style="text-align: center;"| Secret Order ||style="text-align: center;"| Most Valuable Player || style="text-align: left;"| Creation of the "Join or Die" strategy. He insisted players send him their true roles, and any inconsistencies or suspicion would put you on the wall. The Imperials stuck to the plan, executing their own Medical Droid, but in the end, the ruthless plan paid off.
 
|- style=background:#CCCCCC; align="left"
 
|- style=background:#CCCCCC; align="left"
|6|| Nathaniel Durane || Secret Order || Most Valuable Player || Creation of the "Join or Die" strategy. He insisted players send him their true roles, and any inconsistencies or suspicion would put you on the wall. The Imperials stuck to the plan, executing their own Medical Droid, but in the end, the ruthless plan paid off.
+
| style="text-align: center;"|6|| style="text-align: center;"|Wilvu Draxis || style="text-align: center;"| Secret Order ||style="text-align: center;"| Best Lie of the Game || style="text-align: left;"| Draxis hinted that the Inquisitor had been distracted in the night phase, preventing their investigation from succeeding. This, however, was a ploy to trick the Padawan into continuing to block a non-essential player in the night phase. It paid dividends.
 
|- style=background:#CCCCCC; align="left"
 
|- style=background:#CCCCCC; align="left"
|6||Wilvu Draxis || Secret Order || Best Lie of the Game || Draxis hinted that the Inquisitor had been distracted in the night phase, preventing their investigation from succeeding. This, however, was a ploy to trick the Padawan into continuing to block a non-essential player in the night phase. It paid dividends.
+
| style="text-align: center;"|6|| style="text-align: center;"| Tracyn Gouka || style="text-align: center;"| Citizen ||style="text-align: center;"| Big Move of the Game || style="text-align: left;"| The "Tracyn Gouka Goes Rogue" plan helped draw out the Bounty Hunter, even though the Bounty Hunter didn't exactly fall for the trap. It was a brilliantly crafted and executed strategy that showed how even the unpowered Citizens can affect the momentum of the game.
|- style=background:#CCCCCC; align="left"
 
|6|| Tracyn Gouka || Citizen || Big Move of the Game || The "Tracyn Gouka Goes Rogue" plan helped draw out the Bounty Hunter, even though the Bounty Hunter didn't exactly fall for the trap. It was a brilliantly crafted and executed strategy that showed how even the unpowered Citizens can affect the momentum of the game.
 
 
|}
 
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Revision as of 14:40, 22 February 2016

mXQ8QhK.jpg
Rebel Spies Season Six Logo

The Game

Rebel Spies is an Imperial Holo Reality Game Show created by Gallus Drak and licensed to the Imperial Regional Government for production, syndication and translation. In the show, Officers of the Imperial Military and Government are invited to take on the fictional roles of Rebel Spies, Imperial Investigators and Citizens in a game of lying, bluffing and deceit. The setting of the show is on an Imperial starship travelling through hyperspace, having picked up several Rebel Spies who need to be captured and executed before they murder all of the loyal Imperials and take over the ship.

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Example death notification - Jarik Zhet was executed on Day 5 of Season 4.

The game is played in phases, players are encouraged to enact a strategy to either deceive the other players of their true role, or identify themselves in hopes of being saved from assassination during the night phase. Players periodically vote to execute another player or give secret orders to the Game Master in order to change the game state. Secret orders typically take place during the night, and can include assassinations, investigations, interrogations, immunization from other actions and so forth.

During each day phase, the players are encouraged to discuss and investigate one another as to their true allegiance, and vote as a group whether or not to execute one of their own as a Spy. Distrust and paranoia is a common theme in the game, and can only be overcome by a strong leader emerging - which often puts them in the Rebel Spies' crosshairs. During the night phase, the spies are allowed to assassinate another player in secret, and other secret orders from other special roles may take place. There are other specialty roles such as Inquisitor, Bounty Hunter and Renegade. The roles rotate from season to season, and add variety to the game play.

Deaths in Rebel Spies are carried out in gruesome detail, albeit staged, for the sake of the show. The Rebel Spies are encouraged to come up with clever and original methods of assassination, which the staff painstakingly recreate for the show. Some players have been drowned, drawn and quartered, garroted, and even scratched to death by thousands of paper cuts. Though the mystery of holovision allows special effects to recreate these gruesome scenes, some citizens have complained regarding the level of violence present in the show.

Each faction and some solo roles have their own win conditions that need to be met. The Imperials must root out and kill every Rebel, or ensure they are dead before the end of the game. The Rebels need only assassinate or coordinate the execution of enough Imperials to even their numbers out between the two factions, which allows for the Rebels to overpower the remaining Imperials and take the ship. Other individual roles, such as the Bounty Hunter, can steal victory for himself by meeting a condition of his own. Much to the chagrin of the Imperial Faction, the Rebel Players have won more frequently in seasons past.

History

Rebel Spies was initially intended to be an Officer Training Program in counter-terrorism and espionage at the Imperial Academy. As external threats are constant in the Galactic Empire, a more thorough and creative solution was required to give Officers opportunities to use critical thinking and deception to further protect the Empire.

After the game was adopted by students at the Imperial Academy as "Smugglers" or "Mafia" - its entertainment value to students was seized upon by opportunistic Imperials intent on entertaining the citizens of the Galactic Empire. "Loose lips scuttle ships" was an early motto for the game as it was taught in the College of Governmental Sciences at the Imperial Academy on Prakith.

The game was initially adapted by Gallus Drak and proposed to the Regional Government as an unofficial wargame that could be broadcast for holo viewing across the galaxy. As an opportunity to both entertain and inform viewers of the strong willed characters that work diligently to protect them from the scum of the universe, Rebel Spies was put into production almost immediately - and broadcast to every corner of Imperial controlled space.

Containing no actual valuable secrets or strategy, the game's core value is to display the diligence of Imperial Officers, both in their actions to root out terrorist threats and in acting as clever spies. The cleverness of each player in the game is also testament to the rigorous training and education the Imperial Academy requires of its graduates.

Popularity

Rebel Spies was an instant hit during season one, and was broadcast across the Galactic Empire as an independent production. Subsequent seasons have been just as successful, expanding from 12 to 16 players in season six, and inviting a guest production for season five.

Many contestants have proven popular with audiences and have returned for multiple seasons of the game. Gambling was also briefly introduced in season four, but proved unpopular and was abandoned in season five.

The characters in the show aside from the players themselves include the as yet to be named Stormtrooper Sergeant and his small squad of Troopers. Their allegiance is purely with the Empire, and they are incredibly bloodthirsty to execute Rebels, and only find release when they are able to successfully root out a Rebel player with the assistance of the Imperial players.

Roles

There have been several roles used over the course of the Rebel Spies holo show. Some roles have special abilities that allow them to change the state of the game without other players being aware - and often times risk execution or assassination by revealing themselves.

It is important to note that all roles in Rebel Spies are fictional ones. Imperial Inquisitors are not actually Inquisitors, Force players are not necessarily Sith or Jedi. It's simply a role the player takes on in order to participate in the game.

Rebel Spy

Loyal to Rebel Faction - The Rebel Spies begin the game aware of each other, and secretly vote during the night phase on who to assassinate. Typically, the Rebel Spy players know of any other roles loyal to their cause, or alternatively, see another Rebel Faction role as another Rebel Spy, even though that player may have additional abilities.

Jedi Knight

Loyal to Rebel Faction - the Jedi Knight is a member of the Rebel Spies, and votes with them during the night phase - the Jedi Knight appears to the other Rebel Spies as simply a "Rebel Spy" and may choose whether or not to reveal his or her identity to his teammates. The Jedi Knight has an additional power that he may exercise if he chooses. He may secretly use a JEDI MIND TRICK to alter one vote during the day phase. If he uses this power, other players are made aware that one vote has been changed.

Jedi Padawan

Loyal to Rebel Faction - The Padawan is a member of the Rebel Spies, and votes with them during the night phase - the Jedi Padawan appears to the other Rebel Spies as simply a "Rebel Spy" and may choose whether or not to reveal his or her identity to his teammates. The Padawan may distract someone each night. Distraction prevents a player from taking their night action. They will not know if they succeeded or not.

Rebel Diplomat

Loyal to Rebel Faction - the Rebel Diplomat is a member of the Rebel Spies, and votes with them during the night phase - the Rebel Diplomat will appear to the other Rebel Spies as simply a "Rebel Spy" and may choose whether or not to reveal his or her identity to his teammates. The Rebel Diplomat is immune to investigation by the Imperial Inquisitor, and will appear as a "Loyal Imperial."

Imperial Inquisitor

Loyal to the Imperial Faction - The Inquisitor may secretly investigate one player each night phase to determine their faction. The Inquisitor is the most powerful player in the game, and can root out Rebels or cement allies each turn. In games where the Inquisitor is lost early, the Imperials rarely stand a fighting chance.

Imperial Medical Droid

Loyal to the Imperial Faction - The Medical Droid may nominate one player to save each night phase to be immune to assassination. The Medical Droid is arguably the second most important role in the game, as she can directly influence the assassinations at night, unlike most any other role. Being able to prevent an Imperial death during the night phase can prolong the game enough to give the Imperial Team a distinct advantage.

Members of the Emperor's Secret Order

Loyal to the Imperial Faction - The two members of the Emperor's Secret Order are aware of each other and their allegiance. This role can give the Imperials a deadly advantage, but has only been effectively used a few times.

Sith Warrior

Loyal to the Imperial Faction - The Sith Warrior may use force interrogation to investigate one player each night phase to determine if they are a character with a special ability. - If the Sith Warrior is assassinated during the night phase by the Rebel Spies, he may temporarily become a force ghost who may participate for one more turn. The Sith Warrior is immune to the Jedi mind trick, and if he is targeted by this power, it will alert the Jedi Knight that the force power failed.

Sith Acolyte

Loyal to the Imperial Faction - The Sith Acolyte may protect one player each night. If the player they protected is attacked, the Acolyte and their attacker will both die instead of the player targeted. The Acolyte is a sacrificial role, but can take with him a Rebel Spy.

Imperial Citizens

Loyal to the Imperial Faction - Imperial Citizens take no special actions. They are the backbone of the game, and must assist the Inquisitor and Medical Droid in rooting out the Rebel Spies. They can often be fodder for execution, however, if they don't play too carefully.

Renegade

Loyal to Both Factions - The Renegade starts the game as a member of the Imperial Faction, and wins with the Imperials if the Imperial Win condition is met. If the Renegade is assassinated during the night by the Rebel Spies, he switches allegiances, and no assassination is made - it appears to players as though a Medical Droid save has occurred. The Renegade will be put in contact with the Rebel Spies. The Renegade wins with the Rebel Spies if the Rebel Spies Win condition is met. If the Renegade is investigated, he always appears to be neutral, regardless of his true allegience. The Renegade has often been the swing condition in many games, and his turning can be a crucial strategy or debilitating blow to the Rebel Spies.

ISB Agent

Loyal to the Imperial Faction - ISB Agents may question the Game Master each night phase. The ISB Agent may leave a three word note to be discovered by the Imperials at the end of every night phase (after the Assassination). If the ISB Agent is investigated, he will appear to be neutral, due to his deep cover.

Bounty Hunter

Loyal to No Faction - The goal of the Bounty Hunter is to see all of the Rebels killed before he is, stealing the Imperial Victory all for himself. The Bounty Hunter has four secret actions, he may use each one only once. The Bounty Hunter may disintegrate a player during the day phase at any time. He may interrogate one player during the night and learn their exact role, he may ask for and divert the secret order of any role (the game state will reflect their hand in the change of orders) or he may hide and become invulnerable during one night phase. None of these actions betray the Bounty Hunter's identity. If he disintegrates an Imperial during the day, he will use an Escape Pod during the night phase (and exit the game). If investigated, the Bounty Hunter appears as neutral.

Strategy

Basic Strategy

The basic Rebel Spies strategy involves the Inquisitor revealing themselves so that the Medical Droid may heal them while they investigate. This allows the Imperials to rally behind a leader and begin executing safely on Day Two. However, a Rebel Spy may counterclaim the role of Inquisitor to confuse the Imperials and turn the odds in their favor. This is the root of the conflict that arises between the two factions.

Strategy with Secret Order

With the Secret Order in play, the Inquisitor can remain silent, and allow a member of the Order to step forward, putting themselves in the crosshairs while they organize a strategy. It's less dangerous for the Inquisitor, and more difficult for the Rebel Spies to overcome.

Renegade and Neutral Roles

The Renegade and Bounty Hunter are forced to hide behind their neutral roles, and should never reveal themselves to the Imperial players, or risk immediate execution. Their only hope is that the Imperial Citizenry choose to leave them alive in hopes that they are actually another Citizen or other special role.

Awards

Starting in Season Five, awards were given after the game's conclusion to the players who made the game more interesting or executed carefully crafted strategies.

Most Valuable Player

Awarded to the player who was most valuable to his team, the MVP award is the highest honor given in the game.

Biggest Move

Awarded to the player who initiated or carried out the most important, clever or effective move in the game.

Best Behind the Scenes Move

Awarded to the player who worked most effectively in the shadows, carrying out their plans without the knowledge of other players.

Awards History

Season Player Role Award Game Master's Note
5 Nathaniel Durane Spy Most Valuable Player Nate identified threat pretty early in the game, and was far thinking enough to recall that his strategy intends for Imperial play was known to Drak, so he actually gave the Imps and Rebels their main direction in the early rounds, resulting in the Medical Droid kill, Secret Order kill and played a part in the Inquisitor kill prior to his own execution.
5 Gallus Drak Secret Order Biggest Move As you'd expect from a multi-game master, Gallus pulled out a (nearly) life saving strategy that then went on to be used (unsuccessfully) by the Rebels. He claimed to have been made Renegade.
5 John Bell Spy Best Behind the Scenes Move John used the Imperials last remaining asset to their detriment. By allying himself with Heter (and ultimately Betraying him), he managed ot voice his corruption through the only 'verified' Imperial, per the Inquisitor. It was the master stroke that turned a likely Imperial victory in to an Imperial bloodbath as the non-specials were picked off one-by-one.
6 Nathaniel Durane Secret Order Most Valuable Player Creation of the "Join or Die" strategy. He insisted players send him their true roles, and any inconsistencies or suspicion would put you on the wall. The Imperials stuck to the plan, executing their own Medical Droid, but in the end, the ruthless plan paid off.
6 Wilvu Draxis Secret Order Best Lie of the Game Draxis hinted that the Inquisitor had been distracted in the night phase, preventing their investigation from succeeding. This, however, was a ploy to trick the Padawan into continuing to block a non-essential player in the night phase. It paid dividends.
6 Tracyn Gouka Citizen Big Move of the Game The "Tracyn Gouka Goes Rogue" plan helped draw out the Bounty Hunter, even though the Bounty Hunter didn't exactly fall for the trap. It was a brilliantly crafted and executed strategy that showed how even the unpowered Citizens can affect the momentum of the game.

Game Results

Season One

Season One of Rebel Spies was an enormous hit from the moment it debuted. Twelve players were invited to participate, and the game took place on the Bulk Freighter "Eclipse" - which had been mocked up to appear as an Imperial Transport of unknown origin. The game lasted three days and three nights and featured six player deaths. Only the original roles were used, with three Rebel Spies, an Inquisitor and Medical Droid, and seven Imperial Citizens.

A solid Rebel victory was effortlessly earned. Imperial players and the Game Master would remark after the season that rule revisions were required in order to make the game more balanced. More special roles needed to be added and the ability to abstain from voting or skip an execution was drastically needed. The Rebel Spies Staff took these suggestions from players and fans into account when designing subsequent seasons, though the Rebel Victory was still celebrated by fans of those players.

Season One Results

Player Role Death Condition
Billy Blackbird Spy Victory
Heter Suren Spy Victory
Lahna Khar Spy Victory
John Bell Inquisitor Executed Day One Defeat
Turk Killian Medical Droid Defeat
Angelus Devaron Citizen Defeat
Nathaniel Durane Citizen Defeat
Michael Fish Citizen Assassinated Night Two Defeat
Lirri Elysar Citizen Assassinated Night Three Defeat
Vladamiur Veselov Citizen Executed Day Three Defeat
Jarik Zhet Citizen Executed Day Two Defeat
Otto Kipler Citizen Assassinated Night One Defeat

Season Two: The Force... Awakens?

Season Two of Rebel Spies was subtitled "The Force... Awakens?" - it was the first season to carry a subtitle. It was also the first season to introduce non-core special roles, the Jedi Knight and Sith Warrior. Retrospectively, the Game Master would admit these roles were not properly thought out, and a game breaking flaw was found within the Jedi Knight's power. They have not been used in subsequent seasons, and would be revised if they were reused again.

Season Two went for four days and three nights, and saw six player deaths. Another Rebel Victory was well earned, as the Imperials were in constant disarray and failed to formulate a lasting plan.

Season Two Results

Player Role Death Condition
Nikai Tonnak Jedi Knight Victory
Blaise Tchakova Spy Victory
Vexander Graves Spy Victory
Tracyn Gouka Inquisitor Defeat
Lirri Elysar Medical Droid Defeat
Jarik Zhet Sith Warrior Executed Day Four Defeat
Steve Humason Citizen Executed Day One Defeat
Alistair Pellew Citizen Executed Day Two Defeat
Krakonico Petermind Citizen Assassinated Night One Defeat
Wilvu Draxis Citizen Defeat
Kal Eysar Citizen Assassinated Night Three Defeat
Nesota Kynnovan Citizen Executed Day Three Defeat

Season Three: There's Something Alive in Here...

Rebel Spies Season Three was subtitled "There's Something Alive in Here..." and featured three brand new roles. With the excision of the Jedi and Sith roles, a neutral Renegade was added, along with the Emperor's Secret Order and the Rebel Diplomat.

The Rebel Diplomat was intended to be a quasi Inquisitor for the Rebel Faction, but never proved very useful. The Renegade, however, turned out to be an incredibly popular role that would go on to affect future games significantly. The same can be said of the Secret Order, who became integral in every Imperial strategy in seasons to follow.

Having the Renegade switch sides during the course of the game created even more paranoia among the players, much to the pleasure of the Rebel Spies staff. Season three featured twelve players, six deaths, and went on for six days and six nights. It also marked the first Rebel death in any season, and was rife with controversy and behind the scenes drama between the players. It was the pinnacle of dramatic holo entertainment.

Many would later point to Season Three as being the first season where intricate strategy was used by the Imperials, though without lasting effect. Known colloquially as "the season where they abstained themselves to death" - The Imperials only executed three players in six days, and two were Imperials. The Rebels didn't win by default, however, as they successfully diverted attention from themselves until it was too late for the Imperials to mount a comeback.

Season Three Results

Player Role Death Condition Notes
Draven Diesel Diplomat Victory
Turk Killian Spy Victory
Nesota Kynnovan Spy Executed Day Four Victory
Steve Humason Renegade Victory Turned Rebel Night Three
Destra Kami Inquisitor Defeat
Nathaniel Durane Medical Droid Defeat
Norrec Morussian Secret Order Assassinated Night Four Defeat
Kal Eysar Secret Order Assassinated Night Five Defeat
Tracyn Gouka Citizen Assassinated Night Six Defeat
Vladamiur Veselov Citizen Assassinated Night Two Defeat
Heter Suren Citizen Defeat
Vexander Graves Citizen Executed Day Six Defeat

Season Four: Wanted on 12 Systems

Rebel Spies Season Four was subtitled "Wanted on 12 Systems" and was the first season to offer a grand prize to its contestants. Gambling and the prize pool ended up being incredibly unpopular with fans of the holo show, and was cancelled for future seasons.

Season Four cemented the core gameplay preferred by players and the game's staff alike. Three Rebel Spies, an Inquisitor and Medical Droid, the Secret Order, a Renegade and four citizens. Despite an early spy execution, the Imperials fell flat due to infighting and lack of leadership. Their strategy was flawed and never fully baked. A masterful Rebel strategy kept the Imperials at each others' throats and forced multiple Imperial Executions and swayed suspicion away from the true culprits.

This also marked the first time the Renegade began working with the Rebels before he was turned. A bold and questionable strategy, it was deemed legitimate and fair by the Game Master, despite outcry from fans. The Renegade was turned on the final night, shifting the numbers into the Rebels' favor.

After five days and five nights, six Imperials and one Rebel were dead.

Season Four Results

Player Role Death Condition Notes
Maulak Khaos Spy Executed Day Two Victory
Krakonico Petermind Spy Victory
Walter Watts Spy Victory
Tracyn Gouka Renegade Victory Turned Rebel Night Five
Steve Humason Inquisitor Assassinated Night Three Defeat
Jarik Zhet Medical Droid Executed Day Five Defeat
Nikai Tonnak Secret Order Assassinated Night One Defeat
Billy Blackbird Secret Order Assassinated Night Four Defeat
Vladamiur Veselov Citizen Defeat
Draven Diesel Citizen Executed Day Four Defeat
Heter Suren Citizen Assassinated Night Two Defeat
John Bell Citizen Defeat Replaced drop: Nesota Kynnovan

Season Five: No Choice But Lynching

Rebel Spies season five was subtitled "No Choice But Lynching" - though it had initially been called "The Ensign Strikes Back." The fifth season stumbled to start and initially had a different lineup of players before being retooled for its epic fifth debut.

Season five featured the classic roles established in seasons three and four, but removed the Renegade role. The option for a Renegade to enter the game later was established, though it never came to fruition. An unlucky early loss of the Medical Droid put the Imperials at an early disadvantage, however, a strategy emerged early in the season. With the Secret Order using the Imperial Basic Strategy to establish the key roles in backroom deals. However, after the Secret Order was eliminated, the Rebels once again took the upper hand and rode out to victory.

After six days and nights, only two players remained, and the Rebels declared their victory, even after losing two of their own in the middle of the game. Excellent Rebel strategy staved off the Imperials assumed victory through bluffing and paranoia.

This was the first season to give awards after the game's conclusion, with the Most Valuable Player, Biggest Move and Best Behind the Scenes Move being recognized.

Season Five Results

Player Role Death Condition Notes
John Bell Spy Victory Best Behind the Scenes Move
Nathaniel Durane Spy Executed Day Three Victory Most Valuable Player
Tracyn Gouka Spy Executed Day Four Victory
Wilvu Draxis Inquisitor Assassinated Night Three Defeat
Turk Killian Medical Droid Assassinated Night One Defeat
Gallus Drak Secret Order Assassinated Night Two Defeat Biggest Move
Sebastian O'Connor Secret Order Assassinated Night Four Defeat
Kal Eysar Citizen Defeat
Heter Suren Citizen Assassinated Night Six Defeat
Vladamiur Veselov Citizen Assassinated Night Five Defeat
Steve Humason Citizen Executed Day Five Defeat
Lirri Elysar Citizen Executed Day Six Defeat

Season Six: Return of the Jedi...And Sith?

Season Six was subtitled "Return of the Jedi... and Sith?" as the Force Sensitive roles were added back into the game, albeit with some adjustments. These new roles were less powerful, but easier to weild properly for strategy. The Sith Acolyte acting as a Bodyguard in the night, and the Jedi Padawan able to block secret roles from using their abilities.

Season Six featured the first Imperial Victory in Rebel Spies history. An excellent strategy dubbed "Join or Die" by the Game Master was implemented and carried out through excellent teamwork among the Imperial players. Rebel players were put on their heels almost immediately as extreme coordination between the Imperials with little defense thrown up by the Rebel players meant the Imperials could march swiftly to victory.

The Bounty Hunter role proved to be a favorite among players and fans, and the player assigned the role came close to a victory himself. Once again, however, high-level Imperial play prevented that victory from occurring.

Three awards were given at the game's conclusion, including Most Valuable Player, Big Move fo the Game (replacing "Biggest Move" and "Best Lie of the Game."


Season Six Results

Player Role Death Condition Notes
Lirri Elysar Inquisitor Victory
Walter Watts Medical Droid Executed Day One Victory
Nathaniel Durane Secret Order Assassinated Night Three Victory Most Valuable Player
Wilvu Draxis Secret Order Victory Best Lie of the Game
Kal Eysar ISB Agent Assassinated Night Five Victory
Krakonico Petermind Sith Acolyte Interrupted Assassin Night Two Victory
Filipe Barro Citizen Disintegrated Day Six Victory
Charles Baslow Citizen Assassinated Night Four Victory
Tracyn Gouka Citizen Assassinated Night Six Victory Big Move of the Game
Sebastian O'Connor Citizen Victory
Heter Suren Padawan Executed Day Five Defeat
Amon Rev Spy Executed Day Seven Defeat
Steve Humason Spy Executed Day Three Defeat
Norrec Morussian Spy Interrupted Night Two Defeat
Billy Blackbird Bounty Hunter Executed Day Six Defeat
Nikai Tonnak Renegade Executed Day Two Defeat

Imagery

Imagery used in the Rebel Spies Holovision Reality Game Show.

Gameplay Imagery

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Medical Droid Save Image Alternate Medical Droid Image used for obvious Renegade turn.
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Rebel Victor Image Imperial Victor Image

Season Logos

YGHmNYQ.jpg XBhmuYT.png
Season One Logo Season Two Logo
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Season Three Logo Season Four Logo
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Season Four Gambling Logo Season Six Logo