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Rebel Spies Game
Rebel Spies Season Six Logo |
Contents
- 1 The Game
- 2 Popularity
- 3 Roles
- 3.1 Rebel Spy
- 3.2 Jedi Master
- 3.3 Jedi Knight
- 3.4 Jedi Padawan
- 3.5 Rebel Diplomat
- 3.6 Imperial Inquisitor
- 3.7 Imperial Medical Droid
- 3.8 Imperial Guard
- 3.9 Members of the Emperor's Secret Order
- 3.10 Sith Warrior
- 3.11 Sith Acolyte
- 3.12 Imperial Citizens
- 3.13 Renegade
- 3.14 ISB Agent
- 3.15 Bounty Hunter
- 4 Strategy
- 5 Awards
- 6 Game Results
- 6.1 Season One
- 6.2 Season Two: The Force... Awakens?
- 6.3 Season Three: There's Something Alive in Here...
- 6.4 Season Four: Wanted on 12 Systems
- 6.5 Season Five: No Choice But Lynching
- 6.6 Season Six: Return of the Jedi...And Sith?
- 6.7 Season Seven: Blinded by the Light
- 6.8 Season Eight: The Basic Menace
- 7 Imagery
The Game
Rebel Spies is an Imperial Holo Reality Game Show created by Gallus Drak and licensed to the Imperial Regional Government for production, syndication and translation. In the show, Officers of the Imperial Military and Government are invited to take on the fictional roles of Rebel Spies, Imperial Investigators and Citizens in a game of lying, bluffing and deceit. The setting of the show is on an Imperial starship travelling through hyperspace, having picked up several Rebel Spies who need to be captured and executed before they murder all of the loyal Imperials and take over the ship.
Example death notification - Jarik Zhet was executed on Day 5 of Season 4. |
The game is played in phases, players are encouraged to enact a strategy to either deceive the other players of their true role, or identify themselves in hopes of being saved from assassination during the night phase. Players periodically vote to execute another player or give secret orders to the Game Master in order to change the game state. Secret orders typically take place during the night, and can include assassinations, investigations, interrogations, immunization from other actions and so forth.
During each day phase, the players are encouraged to discuss and investigate one another as to their true allegiance, and vote as a group whether or not to execute one of their own as a Spy. Distrust and paranoia is a common theme in the game, and can only be overcome by a strong leader emerging - which often puts them in the Rebel Spies' crosshairs. During the night phase, the spies are allowed to assassinate another player in secret, and other secret orders from other special roles may take place. There are other specialty roles such as Inquisitor, Bounty Hunter and Renegade. The roles rotate from season to season, and add variety to the game play.
Deaths in Rebel Spies are carried out in gruesome detail, albeit staged, for the sake of the show. The Rebel Spies are encouraged to come up with clever and original methods of assassination, which the staff painstakingly recreate for the show. Some players have been drowned, drawn and quartered, garroted, and even scratched to death by thousands of paper cuts. Though the mystery of holovision allows special effects to recreate these gruesome scenes, some citizens have complained regarding the level of violence present in the show.
Each faction and some solo roles have their own win conditions that need to be met. The Imperials must root out and kill every Rebel, or ensure they are dead before the end of the game. The Rebels need only assassinate or coordinate the execution of enough Imperials to even their numbers out between the two factions, which allows for the Rebels to overpower the remaining Imperials and take the ship. Other individual roles, such as the Bounty Hunter, can steal victory for himself by meeting a condition of his own. Much to the chagrin of the Imperial Faction, the Rebel Players have won more frequently in seasons past.
History
Rebel Spies was initially intended to be an Officer Training Program in counter-terrorism and espionage at the Imperial Academy. As external threats are constant in the Galactic Empire, a more thorough and creative solution was required to give Officers opportunities to use critical thinking and deception to further protect the Empire.
After the game was adopted by students at the Imperial Academy as "Smugglers" or "Mafia" - its entertainment value to students was seized upon by opportunistic Imperials intent on entertaining the citizens of the Galactic Empire. "Loose lips scuttle ships" was an early motto for the game as it was taught in the College of Governmental Sciences at the Imperial Academy on Prakith.
The game was initially adapted by Gallus Drak and proposed to the Regional Government as an unofficial wargame that could be broadcast for holo viewing across the galaxy. As an opportunity to both entertain and inform viewers of the strong willed characters that work diligently to protect them from the scum of the universe, Rebel Spies was put into production almost immediately - and broadcast to every corner of Imperial controlled space.
Containing no actual valuable secrets or strategy, the game's core value is to display the diligence of Imperial Officers, both in their actions to root out terrorist threats and in acting as clever spies. The cleverness of each player in the game is also testament to the rigorous training and education the Imperial Academy requires of its graduates.
Popularity
Rebel Spies was an instant hit during season one, and was broadcast across the Galactic Empire as an independent production. Subsequent seasons have been just as successful, expanding from 12 to 16 players in season six, and inviting a guest production for season five.
Many contestants have proven popular with audiences and have returned for multiple seasons of the game. Gambling was also briefly introduced in season four, but proved unpopular and was abandoned in season five.
The characters in the show aside from the players themselves include the as yet to be named Stormtrooper Sergeant and his small squad of Troopers. Their allegiance is purely with the Empire, and they are incredibly bloodthirsty to execute Rebels, and only find release when they are able to successfully root out a Rebel player with the assistance of the Imperial players.
Curse of the Medical Droid
The player assigned the role of Medical Droid has been killed early in the game many times, including on the first day/night phase three games in a row (seasons five, six and seven). Some say the role is cursed, others chalk it up to luck or even strategy on the Rebel Faction's part. Either way, being assigned the role of Medical Droid is often seen as a death sentence.
For the first three seasons, the Medical Droid survived to the end of the game, even though they were all Imperial losses. It wasn't until season four when Jarik Zhet, a polarizing player, was executed unfairly by his brethren to end the game, after which point, the Medical Droid has died within the first two days ever since.
Roles
There have been several roles used over the course of the Rebel Spies holo show. Some roles have special abilities that allow them to change the state of the game without other players being aware - and often times risk execution or assassination by revealing themselves.
- It is important to note that all roles in Rebel Spies are fictional ones. Imperial Inquisitors are not actually Inquisitors, Force players are not necessarily Sith or Jedi. It's simply a role the player takes on in order to participate in the game.
Rebel Spy
- Loyal to Rebel Faction - The Rebel Spies begin the game aware of each other, and secretly vote during the night phase on who to assassinate. Typically, the Rebel Spy players know of any other roles loyal to their cause, or alternatively, see another Rebel Faction role as another Rebel Spy, even though that player may have additional abilities.
- For Season Seven: The Rebel Spies & Other roles who are a member of the Rebel Faction know who each other are, and secretly vote during the "Night Phase" on who to assassinate. If there are special Rebel Faction roles in the game, they will only appear as "Rebel Spies" to their allies, and must choose whether or not to identify as a secret role. The goal for the Rebel Spies is to kill all of the Imperials.
Jedi Master
- Loyal to the Rebel Faction - New in Season Seven, The Jedi Master has intense FORCE SENSITIVITY and always knows how many other Force Users are in the game, however, not their allegiance. The Jedi Master is immune to any Jedi and Sith secret orders or abilities. The Jedi Master may also BE ONE WITH THE FORCE once per game, and prevent all night orders from taking place.
Jedi Knight
- Loyal to Rebel Faction - the Jedi Knight is a member of the Rebel Spies, and votes with them during the night phase - the Jedi Knight appears to the other Rebel Spies as simply a "Rebel Spy" and may choose whether or not to reveal his or her identity to his teammates. The Jedi Knight has an additional power that he may exercise if he chooses. He may secretly use a JEDI MIND TRICK to alter one vote during the day phase. If he uses this power, other players are made aware that one vote has been changed.
- For Season Seven: The Jedi Knight is a member of the Rebel Spies, and votes with them during the night phase - the Jedi Knight appears to the other Rebel Spies as simply a "Rebel Spy" and may choose whether or not to reveal his or her identity to his teammates. The Jedi Knight has a MIND TRICK ability that makes any player appear as a member of the NEUTRAL FACTION if they are investigated. They may use this ability only once.
Jedi Padawan
- Loyal to Rebel Faction - The Padawan is a member of the Rebel Spies, and votes with them during the night phase - the Jedi Padawan appears to the other Rebel Spies as simply a "Rebel Spy" and may choose whether or not to reveal his or her identity to his teammates. The Padawan may distract someone each night. Distraction prevents a player from taking their night action. They will not know if they succeeded or not.
Rebel Diplomat
- Loyal to Rebel Faction - the Rebel Diplomat is a member of the Rebel Spies, and votes with them during the night phase - the Rebel Diplomat will appear to the other Rebel Spies as simply a "Rebel Spy" and may choose whether or not to reveal his or her identity to his teammates. The Rebel Diplomat is immune to investigation by the Imperial Inquisitor, and will appear as a "Loyal Imperial."
- For Season Seven: The Rebel Diplomat is a member of the Rebel Spies, and votes with them during the night phase - the Rebel Diplomat will appear to the other Rebel Spies as simply a "Rebel Spy" and may choose whether or not to reveal his or her identity to his teammates. The Rebel Diplomat is immune to investigation by the Imperial Inquisitor, and will appear as a member of the NEUTRAL FACTION.
Imperial Inquisitor
- Loyal to the Imperial Faction - The Inquisitor may secretly investigate one player each night phase to determine their faction. The Inquisitor is the most powerful player in the game, and can root out Rebels or cement allies each turn. In games where the Inquisitor is lost early, the Imperials rarely stand a fighting chance.
Imperial Medical Droid
- Loyal to the Imperial Faction - The Medical Droid may nominate one player to save each night phase to be immune to assassination. The Medical Droid is arguably the second most important role in the game, as she can directly influence the assassinations at night, unlike most any other role. Being able to prevent an Imperial death during the night phase can prolong the game enough to give the Imperial Team a distinct advantage.
Imperial Guard
- Loyal to the Imperial Faction - Added in Season Eight, the Imperial Guard is similar to the Medical Droid and Sith Acolyte. The Imperial Guard may guard one player each night. If the player they guarded is attacked, the Guard will die instead of the player attacked.
Members of the Emperor's Secret Order
- Loyal to the Imperial Faction - The two members of the Emperor's Secret Order are aware of each other and their allegiance. This role can give the Imperials a deadly advantage, but has only been effectively used a few times.
Sith Warrior
- Loyal to the Imperial Faction - The Sith Warrior may use force interrogation to investigate one player each night phase to determine if they are a character with a special ability. - If the Sith Warrior is assassinated during the night phase by the Rebel Spies, he may temporarily become a force ghost who may participate for one more turn. The Sith Warrior is immune to the Jedi mind trick, and if he is targeted by this power, it will alert the Jedi Knight that the force power failed.
- For Season Seven: The Sith Warrior may use a FORCE TRANCE twice per game to make himself invulnerable during the night phase. If he is visited by special order during the night (this includes any ability that targets another player), then the Sith Warrior may choose to kill the person who visits him, without knowing their role. The Sith Warrior is immune to the Jedi mind trick, and if he is targeted by this power, it will alert the Jedi Knight that the force power failed. The Sith Warrior always knows the identity of any Sith Acolytes in the game.
Sith Acolyte
- Loyal to the Imperial Faction - The Sith Acolyte may protect one player each night. If the player they protected is attacked, the Acolyte and their attacker will both die instead of the player targeted. The Acolyte is a sacrificial role, but can take with him a Rebel Spy.
Imperial Citizens
- Loyal to the Imperial Faction - Imperial Citizens take no special actions. They are the backbone of the game, and must assist the Inquisitor and Medical Droid in rooting out the Rebel Spies. They can often be fodder for execution, however, if they don't play too carefully.
Renegade
- Loyal to Both Factions - The Renegade starts the game as a member of the Imperial Faction, and wins with the Imperials if the Imperial Win condition is met. If the Renegade is assassinated during the night by the Rebel Spies, he switches allegiances, and no assassination is made - it appears to players as though a Medical Droid save has occurred. The Renegade will be put in contact with the Rebel Spies. The Renegade wins with the Rebel Spies if the Rebel Spies Win condition is met. If the Renegade is investigated, he always appears to be neutral, regardless of his true allegience. The Renegade has often been the swing condition in many games, and his turning can be a crucial strategy or debilitating blow to the Rebel Spies.
ISB Agent
- Loyal to the Imperial Faction - ISB Agents may question the Game Master each night phase. The ISB Agent may leave a three word note to be discovered by the Imperials at the end of every night phase (after the Assassination). If the ISB Agent is investigated, he will appear to be neutral, due to his deep cover.
- For Season Seven: ISB Agents may QUESTION the Game Master each night phase. A list of appropriate questions is listed below. The ISB Agent may leave a three word note (which may not include punctuation, special capitalization, or compound words) to be discovered by the Imperials at the end of every night phase (after the Assassination). If the ISB Agent is investigated, he will appear to be NEUTRAL, due to his deep cover. No one may claim to be the ISB-Agent either in the thread or in private. An ISB Agent requires his cover to operate, and revealing himself is against the spirit of the game. If someone claims the role of ISB Agent, they should be immediately reported to the Game Master. The goal for the Imperials is to execute all of the Rebel Spies. There is no more than one ISB Agents in this game.
Bounty Hunter
- Loyal to No Faction - The goal of the Bounty Hunter is to see all of the Rebels killed before he is, stealing the Imperial Victory all for himself. The Bounty Hunter has four secret actions, he may use each one only once. The Bounty Hunter may disintegrate a player during the day phase at any time. He may interrogate one player during the night and learn their exact role, he may ask for and divert the secret order of any role (the game state will reflect their hand in the change of orders) or he may hide and become invulnerable during one night phase. None of these actions betray the Bounty Hunter's identity. If he disintegrates an Imperial during the day, he will use an Escape Pod during the night phase (and exit the game). If investigated, the Bounty Hunter appears as neutral.
- For Season Seven: The goal of the Bounty Hunter is to see all of the Rebels killed before he is, stealing the Imperial Victory all for himself. The Bounty Hunter has four secret actions, of which he may take any multiple times. He may only take three actions total. The Bounty Hunter may DISINTEGRATE a player during the day phase at any time. He may INTERROGATE one player during the night and learn their exact role, he may ask for and DIVERT the secret order of any role (the game state will reflect their hand in the change of orders) or he may HIDE and become invulnerable during one night phase. None of these actions betray the Bounty Hunter's identity. If he disintegrates an Imperial during the day, he will use an Escape Pod during the night phase (and exit the game). If investigated, the Bounty Hunter appears as NEUTRAL. There is no more than one Bounty Hunter in this game.
Strategy
Basic Strategy
The basic Rebel Spies strategy involves the Inquisitor revealing themselves so that the Medical Droid may heal them while they investigate. This allows the Imperials to rally behind a leader and begin executing safely on Day Two. However, a Rebel Spy may counterclaim the role of Inquisitor to confuse the Imperials and turn the odds in their favor. This is the root of the conflict that arises between the two factions.
Strategy with Secret Order
With the Secret Order in play, the Inquisitor can remain silent, and allow a member of the Order to step forward, putting themselves in the crosshairs while they organize a strategy. It's less dangerous for the Inquisitor, and more difficult for the Rebel Spies to overcome.
Renegade and Neutral Roles
The Renegade and Bounty Hunter are forced to hide behind their neutral roles, and should never reveal themselves to the Imperial players, or risk immediate execution. Their only hope is that the Imperial Citizenry choose to leave them alive in hopes that they are actually another Citizen or other special role.
Awards
Starting in Season Five, awards were given after the game's conclusion to the players who made the game more interesting or executed carefully crafted strategies.
Most Valuable Player
- Awarded to the player who was most valuable to his team, the MVP award is the highest honor given in the game.
Big Move of the Game
- Awarded to the player who initiated or carried out the most important, clever or effective move in the game.
Best Behind the Scenes Move
- Awarded to the player who worked most effectively in the shadows, carrying out their plans without the knowledge of other players.
Best Lie of the Game
- Awarded to the player who told the most devious and effective lie of the game, in plain sight of everyone.
Awards History
Season | Player | Role | Award | Game Master's Note |
---|---|---|---|---|
5 | Nathaniel Durane | Spy | Most Valuable Player | Nate identified threat pretty early in the game, and was far thinking enough to recall that his strategy intends for Imperial play was known to Drak, so he actually gave the Imps and Rebels their main direction in the early rounds, resulting in the Medical Droid kill, Secret Order kill and played a part in the Inquisitor kill prior to his own execution. |
5 | Gallus Drak | Secret Order | Big Move of the Game | As you'd expect from a multi-game master, Gallus pulled out a (nearly) life saving strategy that then went on to be used (unsuccessfully) by the Rebels. He claimed to have been made Renegade. |
5 | John Bell | Spy | Best Behind the Scenes Move | John used the Imperials last remaining asset to their detriment. By allying himself with Heter (and ultimately Betraying him), he managed ot voice his corruption through the only 'verified' Imperial, per the Inquisitor. It was the master stroke that turned a likely Imperial victory in to an Imperial bloodbath as the non-specials were picked off one-by-one. |
6 | Nathaniel Durane | Secret Order | Most Valuable Player | Creation of the "Join or Die" strategy. He insisted players send him their true roles, and any inconsistencies or suspicion would put you on the wall. The Imperials stuck to the plan, executing their own Medical Droid, but in the end, the ruthless plan paid off. |
6 | Wilvu Draxis | Secret Order | Best Lie of the Game | Draxis hinted that the Inquisitor had been distracted in the night phase, preventing their investigation from succeeding. This, however, was a ploy to trick the Padawan into continuing to block a non-essential player in the night phase. It paid dividends. |
6 | Tracyn Gouka | Citizen | Big Move of the Game | The "Tracyn Gouka Goes Rogue" plan helped draw out the Bounty Hunter, even though the Bounty Hunter didn't exactly fall for the trap. It was a brilliantly crafted and executed strategy that showed how even the unpowered Citizens can affect the momentum of the game. |
7 | Vladamiur Veselov | Jedi Master | Most Valuable Player | The entire game, I was privvy to the Rebel correspondence, and watched throughout the game as the Rebels deduced slowly but surely every single special role in the game, including who the last Inquisitor, ISB Agent and Acolyte were. Through his leadership, and the help of Charles Baslow and Wilvu Draxis, the Rebel team was propelled to victory through carefully assigned voting and long term strategies - even after losing Heter Suren early in the game. |
7 | Walter Watts | Sith Warrior | Big Move of the Game | Walter tried his damndest to win this game. From the first phase, he was ready to try his spin on the Secret Order strategy, by using his knowledge of Draven Diesel to lead the Imperials to victory - but things just weren't turning out right for them. Despite this, Walter was looking down and out with enough votes to execute him on Day Three. But through a miraculous campaign behind the scenes, Walter swung the vote in the complete opposite direction to live another day, and take another stab at those pesky Rebels. |
8 | Nikai Tonnak | Secret Order | Most Valuable Player | Nikai was instrumental in executing what can be considered a textbook Secret Order strategy. Unlike the "Join or Die" strategy implemented by previous Secret Order members, Nikai lied and manipulated everyone who contacted him, posting false lists and letting shadows fall on his strategy as if it were imperfect. In the end, his decision to let truths leak and mingle with the lies allowed him to live much longer than he should have, and carry his faction to a mathematically sound victory. |
8 | Walter Watts | Renegade | Big Move of the Game | The Renegade is a class that's difficult to play as loyal to the Imperials - but Walter did. He committed himself to rooting out and eliminating Rebels, even though the chances of falling to their side increased every turn. His big move was plucking the third Rebel from seemingly thin air, with no investigation or hard evidence to back it up. His hunch, and diligent case made against that rebel turned the tide and scored the Imperials a third Rebel execution in three days. |
8 | Daelis Stanov | Rebel Spy | Best Behind the Scenes Move | Daelis entered the game with one statement, "I'm here to die on night one." And yet he survived, and was instrumental in leaking solid information to the Rebels throughout his tenure in the game. His best move, however, was convincing the Medical Droid to out herself to him, and revealing that information to the rebels, who didn't even realize he was a Rebel until he was executed on a thin hunch. |
Game Results
Season One
Season One of Rebel Spies was an enormous hit from the moment it debuted. Twelve players were invited to participate, and the game took place on the Bulk Freighter "Eclipse" - which had been mocked up to appear as an Imperial Transport of unknown origin. The game lasted three days and three nights and featured six player deaths. Only the original roles were used, with three Rebel Spies, an Inquisitor and Medical Droid, and seven Imperial Citizens.
A solid Rebel victory was effortlessly earned. Imperial players and the Game Master would remark after the season that rule revisions were required in order to make the game more balanced. More special roles needed to be added and the ability to abstain from voting or skip an execution was drastically needed. The Rebel Spies Staff took these suggestions from players and fans into account when designing subsequent seasons, though the Rebel Victory was still celebrated by fans of those players.
Season One Results
Player | Role | Death | Condition |
---|---|---|---|
Billy Blackbird | Spy | Victory | |
Heter Suren | Spy | Victory | |
Lahna Khar | Spy | Victory | |
John Bell | Inquisitor | Executed Day One | Defeat |
Turk Killian | Medical Droid | Defeat | |
Angelus Devaron | Citizen | Defeat | |
Nathaniel Durane | Citizen | Defeat | |
Michael Fish | Citizen | Assassinated Night Two | Defeat |
Lirri Elysar | Citizen | Assassinated Night Three | Defeat |
Vladamiur Veselov | Citizen | Executed Day Three | Defeat |
Jarik Zhet | Citizen | Executed Day Two | Defeat |
Otto Kipler | Citizen | Assassinated Night One | Defeat |
Season Two: The Force... Awakens?
Season Two of Rebel Spies was subtitled "The Force... Awakens?" - it was the first season to carry a subtitle. It was also the first season to introduce non-core special roles, the Jedi Knight and Sith Warrior. Retrospectively, the Game Master would admit these roles were not properly thought out, and a game breaking flaw was found within the Jedi Knight's power. They have not been used in subsequent seasons, and would be revised if they were reused again.
Season Two went for four days and three nights, and saw six player deaths. Another Rebel Victory was well earned, as the Imperials were in constant disarray and failed to formulate a lasting plan.
Season Two Results
Player | Role | Death | Condition |
---|---|---|---|
Nikai Tonnak | Jedi Knight | Victory | |
Blaise Tchakova | Spy | Victory | |
Vexander Graves | Spy | Victory | |
Tracyn Gouka | Inquisitor | Defeat | |
Lirri Elysar | Medical Droid | Defeat | |
Jarik Zhet | Sith Warrior | Executed Day Four | Defeat |
Steve Humason | Citizen | Executed Day One | Defeat |
Alistair Pellew | Citizen | Executed Day Two | Defeat |
Krakonico Petermind | Citizen | Assassinated Night One | Defeat |
Wilvu Draxis | Citizen | Defeat | |
Kal Eysar | Citizen | Assassinated Night Three | Defeat |
Nesota Kynnovan | Citizen | Executed Day Three | Defeat |
Season Three: There's Something Alive in Here...
Rebel Spies Season Three was subtitled "There's Something Alive in Here..." and featured three brand new roles. With the excision of the Jedi and Sith roles, a neutral Renegade was added, along with the Emperor's Secret Order and the Rebel Diplomat.
The Rebel Diplomat was intended to be a quasi Inquisitor for the Rebel Faction, but never proved very useful. The Renegade, however, turned out to be an incredibly popular role that would go on to affect future games significantly. The same can be said of the Secret Order, who became integral in every Imperial strategy in seasons to follow.
Having the Renegade switch sides during the course of the game created even more paranoia among the players, much to the pleasure of the Rebel Spies staff. Season three featured twelve players, six deaths, and went on for six days and six nights. It also marked the first Rebel death in any season, and was rife with controversy and behind the scenes drama between the players. It was the pinnacle of dramatic holo entertainment.
Many would later point to Season Three as being the first season where intricate strategy was used by the Imperials, though without lasting effect. Known colloquially as "the season where they abstained themselves to death" - The Imperials only executed three players in six days, and two were Imperials. The Rebels didn't win by default, however, as they successfully diverted attention from themselves until it was too late for the Imperials to mount a comeback.
Season Three Results
Player | Role | Death | Condition | Notes |
---|---|---|---|---|
Draven Diesel | Diplomat | Victory | ||
Turk Killian | Spy | Victory | ||
Nesota Kynnovan | Spy | Executed Day Four | Victory | |
Steve Humason | Renegade | Victory | Turned Rebel Night Three | |
Destra Kami | Inquisitor | Defeat | ||
Nathaniel Durane | Medical Droid | Defeat | ||
Norrec Morussian | Secret Order | Assassinated Night Four | Defeat | |
Kal Eysar | Secret Order | Assassinated Night Five | Defeat | |
Tracyn Gouka | Citizen | Assassinated Night Six | Defeat | |
Vladamiur Veselov | Citizen | Assassinated Night Two | Defeat | |
Heter Suren | Citizen | Defeat | ||
Vexander Graves | Citizen | Executed Day Six | Defeat |
Season Four: Wanted on 12 Systems
Rebel Spies Season Four was subtitled "Wanted on 12 Systems" and was the first season to offer a grand prize to its contestants. Gambling and the prize pool ended up being incredibly unpopular with fans of the holo show, and was cancelled for future seasons.
Season Four cemented the core gameplay preferred by players and the game's staff alike. Three Rebel Spies, an Inquisitor and Medical Droid, the Secret Order, a Renegade and four citizens. Despite an early spy execution, the Imperials fell flat due to infighting and lack of leadership. Their strategy was flawed and never fully baked. A masterful Rebel strategy kept the Imperials at each others' throats and forced multiple Imperial Executions and swayed suspicion away from the true culprits.
This also marked the first time the Renegade began working with the Rebels before he was turned. A bold and questionable strategy, it was deemed legitimate and fair by the Game Master, despite outcry from fans. The Renegade was turned on the final night, shifting the numbers into the Rebels' favor.
After five days and five nights, six Imperials and one Rebel were dead.
Season Four Results
Player | Role | Death | Condition | Notes |
---|---|---|---|---|
Maulak Khaos | Spy | Executed Day Two | Victory | |
Krakonico Petermind | Spy | Victory | ||
Walter Watts | Spy | Victory | ||
Tracyn Gouka | Renegade | Victory | Turned Rebel Night Five | |
Steve Humason | Inquisitor | Assassinated Night Three | Defeat | |
Jarik Zhet | Medical Droid | Executed Day Five | Defeat | |
Nikai Tonnak | Secret Order | Assassinated Night One | Defeat | |
Billy Blackbird | Secret Order | Assassinated Night Four | Defeat | |
Vladamiur Veselov | Citizen | Defeat | ||
Draven Diesel | Citizen | Executed Day Four | Defeat | |
Heter Suren | Citizen | Assassinated Night Two | Defeat | |
John Bell | Citizen | Defeat | Replaced drop: Nesota Kynnovan |
Season Five: No Choice But Lynching
Rebel Spies season five was subtitled "No Choice But Lynching" - though it had initially been called "The Ensign Strikes Back." The fifth season stumbled to start and initially had a different lineup of players before being retooled for its epic fifth debut.
Season five featured the classic roles established in seasons three and four, but removed the Renegade role. The option for a Renegade to enter the game later was established, though it never came to fruition. An unlucky early loss of the Medical Droid put the Imperials at an early disadvantage, however, a strategy emerged early in the season. With the Secret Order using the Imperial Basic Strategy to establish the key roles in backroom deals. However, after the Secret Order was eliminated, the Rebels once again took the upper hand and rode out to victory.
After six days and nights, only two players remained, and the Rebels declared their victory, even after losing two of their own in the middle of the game. Excellent Rebel strategy staved off the Imperials assumed victory through bluffing and paranoia.
This was the first season to give awards after the game's conclusion, with the Most Valuable Player, Biggest Move and Best Behind the Scenes Move being recognized.
Season Five Results
Player | Role | Death | Condition | Notes |
---|---|---|---|---|
John Bell | Spy | Victory | Best Behind the Scenes Move | |
Nathaniel Durane | Spy | Executed Day Three | Victory | Most Valuable Player |
Tracyn Gouka | Spy | Executed Day Four | Victory | |
Wilvu Draxis | Inquisitor | Assassinated Night Three | Defeat | |
Turk Killian | Medical Droid | Assassinated Night One | Defeat | |
Gallus Drak | Secret Order | Assassinated Night Two | Defeat | Biggest Move |
Sebastian O'Connor | Secret Order | Assassinated Night Four | Defeat | |
Kal Eysar | Citizen | Defeat | ||
Heter Suren | Citizen | Assassinated Night Six | Defeat | |
Vladamiur Veselov | Citizen | Assassinated Night Five | Defeat | |
Steve Humason | Citizen | Executed Day Five | Defeat | |
Lirri Elysar | Citizen | Executed Day Six | Defeat |
Season Six: Return of the Jedi...And Sith?
Season Six was subtitled "Return of the Jedi... and Sith?" as the Force Sensitive roles were added back into the game, albeit with some adjustments. These new roles were less powerful, but easier to weild properly for strategy. The Sith Acolyte acting as a Bodyguard in the night, and the Jedi Padawan able to block secret roles from using their abilities.
Season Six featured the first Imperial Victory in Rebel Spies history. An excellent strategy dubbed "Join or Die" by the Game Master was implemented and carried out through excellent teamwork among the Imperial players. Rebel players were put on their heels almost immediately as extreme coordination between the Imperials with little defense thrown up by the Rebel players meant the Imperials could march swiftly to victory.
The Bounty Hunter role proved to be a favorite among players and fans, and the player assigned the role came close to a victory himself. Once again, however, high-level Imperial play prevented that victory from occurring.
Three awards were given at the game's conclusion, including Most Valuable Player, Big Move fo the Game (replacing "Biggest Move" and "Best Lie of the Game."
Season Six Results
Player | Role | Death | Condition | Notes |
---|---|---|---|---|
Lirri Elysar | Inquisitor | Victory | ||
Walter Watts | Medical Droid | Executed Day One | Victory | |
Nathaniel Durane | Secret Order | Assassinated Night Three | Victory | Most Valuable Player |
Wilvu Draxis | Secret Order | Victory | Best Lie of the Game | |
Kal Eysar | ISB Agent | Assassinated Night Five | Victory | |
Krakonico Petermind | Sith Acolyte | Interrupted Assassin Night Two | Victory | |
Filipe Barro | Citizen | Disintegrated Day Six | Victory | |
Charles Baslow | Citizen | Assassinated Night Four | Victory | |
Tracyn Gouka | Citizen | Assassinated Night Six | Victory | Big Move of the Game |
Sebastian O'Connor | Citizen | Victory | ||
Heter Suren | Padawan | Executed Day Five | Defeat | |
Amon Rev | Spy | Executed Day Seven | Defeat | |
Steve Humason | Spy | Executed Day Three | Defeat | |
Norrec Morussian | Spy | Interrupted Night Two | Defeat | |
Billy Blackbird | Bounty Hunter | Executed Day Six | Defeat | |
Nikai Tonnak | Renegade | Executed Day Two | Defeat |
Season Seven: Blinded by the Light
Season Seven was subtitled Blinded by the Light, as the infamous Imperial Transport had been infiltrated by a very powerful Jedi Master. The exact number of specific roles was randomized, meaning that there could be two Inquisitors, or none, and the same being true for all roles.
The season was highly controversial, with several errors unfortunately impacting the game on part of the staff. Luckily, these errors were all in favor of the losing side, and the integrity of the game was intact by the end.
Despite nailing a Rebel Spy in the first execution, an early power struggle between two strong competitors drove the Imperials to eat at one another - while the Rebel Faction created a strong strategy to target the powerful middle players, letting the strong willed players at the top compete with one another.
In the end, the Rebels scored another victory.
Season Seven Results
Player | Role | Death | Condition | Notes |
---|---|---|---|---|
Vladamiur Veselov | Jedi Master | Victory | Most Valuable Player | |
Charles Baslow | Jedi Knight | Executed Day Five | Victory | Replaced Tec Vaan |
Heter Suren | Jedi Knight | Executed Day Two | Victory | |
Wilvu Draxis | Jedi Padawan | Victory | ||
Filipe Barro | Renegade | Victory | Turned Night Three | |
Amon Rev | Inquisitor | Defeat | ||
Axial Striktuus | Inquisitor | Assassinated Night Two | Defeat | |
Kal Eysar | Medical Droid | Assassinated Night One | Defeat | |
Walter Watts | Sith Warrior | Assassinated Night Five | Defeat | Big Move of the Game |
Draven Diesel | Sith Acolyte | Interrupted Assassin Night Four | Defeat | |
Lirri Elysar | Citizen | Disintegrated Day Five | Defeat | |
Billy Blackbird | Citizen | Executed Day Four | Defeat | |
Saresha Williams | Citizen | Defeat | ||
Nathaniel Durane | Citizen | Executed Day Three | Defeat | |
Krakonico Petermind | ISB Agent | Defeat | ||
Tracyn Gouka | Bounty Hunter | Escaped Night Five | Defeat |
Season Eight: The Basic Menace
Season Eight was subtitled: The Basic Menace, a reference to its return to very simplistic roles and an attempt at a very balanced game.
The Imperials turned in a near perfect performance with their basic Secret Order strategy, which earned high marks for their Inquisitor and Secret Order members. The Inquisitor was spot on with several investigations, and pulled two Rebels on nights two and three, and the Renegade on night four.
The Rebels never stood much of a chance in the face of a perfectly executed strategy - but they tried nonetheless. Some were included in private Imperial discussions, and one was able to convince the Medical Droid to out themselves privately, setting them up for an early assassination. The Rebels may have suffered from having two rookie players, though the Game Master remarked how well everyone served their roles.
Three awards were given in season eight, up from only two in season seven.
Season eight also saw the "destruction" of the game's ship, and the possible deaths of the Stormtroopers featured heavily in seasons one through eight.
Season Eight Results
Player | Role | Death | Condition | Notes |
---|---|---|---|---|
Kal Eysar | Inquisitor | Assassinated Night Six | Victory | |
Tine Delirium | Medical Droid | Assassinated Night Two | Victory | |
Nikai Tonnak | Secret Order | Assassinated Night Seven | Victory | Most Valuable Player |
Serris Nemor | Secret Order | Assassinated Night Three | Victory | |
Lirri Elysar | Imperial Guard | Heroic Intervention Night Five | Victory | |
Draven Diesel | Citizen | Assassinated Night One | Victory | |
Billy Blackbird | Citizen | Victory | ||
Terak Falcor | Citizen | Executed Day Six | Victory | |
Filipe Barro | Citizen | Assassinated Night Four | Victory | |
Tracyn Gouka | Citizen | Executed Day Seven | Victory | |
Krakonico Petermind | Citizen | Victory | ||
Walter Watts | Renegade | Executed Day Five | Defeat | Big Move of the Game |
Daelis Stanov | Rebel Spy | Executed Day Four | Defeat | Best Behind the Scenes Move |
Saresha Williams | Rebel Spy | Executed Day Three | Defeat | |
Aves Selanno | Rebel Spy | Executed Day Two | Defeat | |
Wilvu Draxis | Rebel Spy | Executed Day Eight | Defeat |
Imagery
Imagery used in the Rebel Spies Holovision Reality Game Show.
Gameplay Imagery
Medical Droid Save Image | Alternate Medical Droid Image used for obvious Renegade turn. |
Rebel Victor Image | Imperial Victor Image |
Season Logos
Season One Logo | Season Two Logo |
Season Three Logo | Season Four Logo |
Season Four Gambling Logo | Season Six Logo |