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Difference between revisions of "Azrakh Raleep"
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| positions = Governor - [[Empress Teta]], | | positions = Governor - [[Empress Teta]], | ||
Lord of the [[Sith]], | Lord of the [[Sith]], | ||
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+ | Will of the Emperor | ||
+ | |||
+ | Adviser to the Throne | ||
| prior service = [[Ministry of Operations]] (Pre-Reform), | | prior service = [[Ministry of Operations]] (Pre-Reform), | ||
[[Santhe Corporation]], | [[Santhe Corporation]], |
Revision as of 18:25, 19 August 2009
This article is UNDER CONSTRUCTION. Please come back later.
Azrakh Raleep | |
Biographical Information | |
Race | Noghri |
Homeworld | Honoghr |
Mother | Unknown |
Father | Dhamon Raleep |
Spouse | None |
Siblings | None |
Children | None |
Born | Unkown |
Imperial Service | |
Branch | Imperial Navy |
Positions | Governor - Empress Teta,
Lord of the Sith, Will of the Emperor Adviser to the Throne |
Prior Service | Ministry of Operations (Pre-Reform), |
Awards | Classified |
- "To whose authority do I submit? To Lord Protector Darth Vraith, and the Emperor himself. Now, if you will excuse me..."
- — Azrakh Raleep, upon questioning from a lowly patrolman at the Imperial Palace
Azrakh of Clan Raleep, later known as Azrakh'Katr, and eventually just Azrakh Raleep, is an Imperial Sith Lord and political leader whose actions and oversight have shaped various facets of the Galactic Empire, and greatly influenced its development over the past half-decade. Currently, he maintains posts in the Imperial Government as Governor of Empress Teta, and Adviser to the Throne, holding one of the coveted Imperial High Command seats. Furthermore, he is a ranking leader in the Order of the Dark Hand, a newly reorganized Sith Order, in which he also possesses a command position as the Will of the Emperor and the leader of the Krath Division.
Contents
Biography
Childhood
- "Without the past, I wouldn't be half of what I am today. As a child I encountered something... something which has long guided me in my search for true power."
- — Azrakh Raleep, explaining what once was to his apprentice, Svith Condra
Born to the illustrious Dhamon of Clan Raleep, the elected Dynast of the Clan, and an esteemed businessman who happened to have his own hands tied to the Imperial War Machine, Azrakh knew from an early age that his future was at least marginally secure with his father's financial backing. Perhaps the most successful member of Clan Raleep in all of recorded history, Dhamon ensured his own son was raised with the utmost care, despite his frequent extended absences on business. This pampering came to a quick and unexpected close however, when at the age of six, Azrakh's father was murdered by Frezt Raleigh. Part of some underhanded dealings to secure his ascension to the leadership of the Kathol Republic, Raleigh knew his only chance to take control was with the death of his only political rival, Dhamon Raleep. Following Raleigh's tasteless move, Dhamon's multi-million credit financial Empire crumbled to the ground, leaving Azrakh with nothing but a name, and a few holdings on Honoghr. Crushed, the young Raleep sought aide from those around him, those who had always been so nearby to take care of him. They however, were no longer tied down by Dhamon's commands, and without even a proper burial for the deceased clan leader, the Raleep people elected a new and much younger Noghri to the throne.
From that day on, Azrakh was little more than an outcast. He sought refuge with the other children his age, however they scorned him for his father's fall, and made a mockery of the small, impressionable boy. The clan saw to his basic needs, but beyond that he was forced to fend for himself, and live in complete isolation. Almost the equivalent to murder in his Noghri clan-centered society, he slowly came to see what his treatment truly entailed. As young as he was, it became apparent that he was unwanted, a burden to his people. By the age of six, he rarely left his home. When he did, it was for the required lessons in hunting, gathering, or for other basic schooling allotted to those his age. He participated, but minimally. Every failure was magnified by the other children and from a festering will to avoid such shortcomings, as well as the scorn coupled therein, strange attributes and powers began to manifest within and around the child. Aiding him from time to time, Azrakh was awed by their presence. He was not alone in his awe, however. The other children took notice as well, and hated him all the more for it, branding him a freak, and a witch for the unusual attributes.
Furious over his unwanted curse, Raleep went for a walk in the woodlands surrounding his village one cold day, rather than attending his lessons. Walking for kilometers, moving in seemingly random directions, he eventually came upon an ancient and overrun building. A deep mist flowed from the entrance to this ungainly structure, and the tall spires struck fear into the heart of Raleep. Despite his fear, something pushed him forward and he walked the interior of the building, searching for something that would set things right, something that would change the course of history and set him on the correct path. He was young, and foolish, however he was also headstrong and he knew he could not leave until what he was looking for, was found. Eventually Azrakh came to a dead end. Pillars lined the room in a grid pattern, forming a hypostyle hall of sorts. At the end was a large crypt, and floating over it was a tall, intimidating ghost of a man. Without even a word, the fiery-eyed spirit flew toward young Raleep, and before he could hardly move, collided directly with his chest, disappearing completely. Shaken by the strange events, Azrakh walked slowly from the ancient structure, suddenly exhausted. After hours of walking, he returned to his village from the dark building, a building he later found out to be a Sith Academy of old...
Early Years
- The Darkness
- Kid's Death
- Overtaking Clan
Galindas Exports
- Asaryakatr
- The Force
Sith Training
- Killing of Jedi Arturius Hall
- Sith Order
- Formal Training
Galactic Empire
- Pro Consul Goth
- Ministry of Operations
- Climb to IHC
Cloud City
Return to the Empire
- Regent Goth's Suicide
- NIO Merger
- Wulf's Betrayal
- Deep Core
Order of the Dark Hand
- Reform
- New Position
- Resurgence of "The Darkness" on the Imperial Skyhook
Personality and Traits
- Political Ideology
- Dual Mind (The Darkness)
Powers and Abilities
- Force
- Physical