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Coruscant Oversector

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Coruscant Oversector
sectorSeals_coruscant_zpsfsnm3ses.png
Galactic Sectors Arkania

Azure
Bormea
Coruscant – Sector Capital – Imperial Capital
Darpa
Delle
Dolomar
Fakir
Farrfin
Kanchen
Kliap
Krenher
Lytton
Ollonir Boundaries
Shwuy
Torranix
Uoti
Wyloff

Systems Alsakan

Basilisk
Coruscant
Grizmallt
Ixtlar
Metellos
Tanjay
Thokos
Weerden

Region {{{region}}}
Regional Coordinator {{{coordinator}}}
Oversector Governor {{{oversectorgovernor}}}
Regional Governor {{{regionalgovernor}}}
Historical events None
Infrastructure Council of Moffs

Imperial Intelligence
Imperial Security Bureau



The Coruscant Oversector, though roughly about 10,000 light-years away from the actual galactic center, has been considered the center since the beginning of interstellar travel. It has been the political hub of the galaxy for millennia and is the home of the Galactic Empire's capital world of Coruscant. Currently led by the Moff Wummer Malephar, the Coruscant Oversector is undergoing major expansion.

The space in the Coruscant Oversector has never had a day of rest for many centuries now. The Coruscant Traffic Control division of the Coruscant Sector Transportation Department employs more manpower than some planets' entire populations merely to guide the incoming and outgoing traffic volumes to this sector. People foreign to this system often say that a if one expects a trip to Coruscant to take three days, expect to spend up to six days by factoring in traffic volumes, random boardings for security purposes, and landing bay availability if you are heading to the planet Coruscant.

The outer edges of the Coruscant Oversector is lined with many defense platforms, acting both as bases for the customs agents performing the random boardings, as well as powerful defense platforms in the occasion that the system is to be invaded by foreign powers. The Empire is known to place its military's top academy graduates at these platforms, both for their talent and efficiency as well as for their hands-on training. Many graduates who acquire positions as station officers go on to eventually hold important positions such as captains to Star Destroyers.

Besides these defense platforms, one will also find that space mines are emplaced throughout the edges of the system. At the frequency of one mine about every click, these mines with wide orbits around the Coruscant Sun add an additional layer of security, slowing down potential invaders, therefore giving the defense fleets additional time to deploy defensive formations. These space mines are equipped with heavy laser turrets, turbo laser turrets, or concussion missile launchers, depending on the type. The different types of mines are randomly deployed in terms of sequence, and is purposely manufactured to have very small differences in appearance, so to force the potential invaders to take the time to find out which mines they must take down first depending on the invader's fleet component.

Coruscant is also considered the center of trade, among others. With millions of merchants visiting this system on a monthly basis, the Coruscant Oversector is often considered an independent market segment, with thousands of subcategories under it, by the premier marketing firms of the galaxy. The headquarters of the Galactic Empire, Coruscant is the sector with the most strategic importance in the galaxy.

Former Moffs