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Difference between revisions of "The Dojo"

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(New page: Started by Geno Krall in Year 8, The Dojo serves as a place for Imperials to roleplay combat. It is designed to keep the close quarters combat skills of all Imperials at their peak. ...)
 
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Started by [[Geno Krall]] in Year 8, The Dojo serves as a place for Imperials to roleplay combat. It is designed to keep the close quarters combat skills of all Imperials at their peak.
 
Started by [[Geno Krall]] in Year 8, The Dojo serves as a place for Imperials to roleplay combat. It is designed to keep the close quarters combat skills of all Imperials at their peak.
  
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--- Dojo Master ---
 
--- Dojo Master ---
 
The Imperial that has won the most fights within the Dojo is known as the Dojo Master.
 
The Imperial that has won the most fights within the Dojo is known as the Dojo Master.
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[[Category:Locations]]

Revision as of 19:44, 15 September 2008

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Started by Geno Krall in Year 8, The Dojo serves as a place for Imperials to roleplay combat. It is designed to keep the close quarters combat skills of all Imperials at their peak.


--- The Facility ---


--- Rules --- All ground weapons including battle armor, lightsabers(for Sith combatants), knives,and grenades are permitted.


--- Dojo Master --- The Imperial that has won the most fights within the Dojo is known as the Dojo Master.