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Coruscant Oversector
Coruscant Oversector | |
| |
Galactic Sectors | Arkania Azure |
Systems | Alsakan Axum |
Region | Emerald |
Regional Coordinator | {{{coordinator}}} |
Oversector Governor | {{{oversectorgovernor}}} |
Regional Governor | Grand Moff Zhaff Orikan |
Historical events | Clone Wars, Treaty of Coruscant |
Infrastructure | Council of Moffs Imperial Intelligence Imperial Security Bureau |
Contents
Overview
The Coruscant Oversector, though roughly about 10,000 light-years away from the actual galactic center, has been considered the center since the beginning of interstellar travel. It has been the political hub of the galaxy for millennia and is the home of the Galactic Empire's capital world of Coruscant. It is currently overseen by Sector Adjutant Phaedra Thester, as part of the Emerald Region led by Grand Moff Zhaff Orikan.
The space in the Coruscant Oversector has never had a moment's rest for centuries. The Coruscant Traffic Control, under the division of the Coruscant Sector Transportation Department, employs more manpower than some planets' entire populations merely to guide the incoming and outgoing traffic volumes to this sector. People foreign to the capital often say that if one expects a trip to Coruscant to take three days, then one should prepare to spend up to six days by factoring in traffic volumes, random boardings for security purposes, and landing bay availability if you are heading to the planet Coruscant.
Coruscant Night (Painting)- a piece of the Viciar Collection |
The outer edges of the Coruscant Oversector are lined with many defence platforms, acting both as bases for the customs agents performing the random boardings, as well as powerful deterrents to any foreign powers whose ambition turns them towards its territory. The Empire is known to place its military's top academy graduates at these platforms, both for their talent and efficiency as well as for their hands-on training. Many graduates who acquire positions as station officers go on to eventually hold important positions such as captains for Star Destroyers.
Besides these defence platforms, one will also find that space mines are placed throughout the perimeter of the system. At the frequency of one mine about every click, these mines, with wide orbits around stars within the Oversector, add an additional layer of security by slowing down potential invaders. This often gives defending fleets all the time they need to deploy defensive formations. These space mines are often equipped with varying weaponry, depending on the type, to increase the attrition of the enemy. The different types of mines are randomly deployed in terms of sequence, and purposely have very small differences in appearance, so as to minimise the ability of rogue elements to identify which mine would inflict the most harm to them and the ships composing their fleet.
Coruscant is also considered the center of trade. With millions of merchants visiting this system on a monthly basis, the Coruscant Oversector is often considered an independent market segment, with thousands of subcategories under it, by the premier marketing firms of the galaxy. The headquarters of the Galactic Empire, Coruscant is the sector with the most strategic importance in the galaxy. Throughout history, Coruscant has been the home of the ambitious and the enterprising; this has only become even truer since the rise of the New Order.
Governance & Law
Coruscant and its surrounding core-worlds are filled with wealthy aristocracies, loyalist worlds, sworn vassal states and tributaries, creating a surprisingly complex region, often dubbed the Imperial Center. Across the Oversector these aristocratic and vassal states are controlled all too often behind the scenes by Prefects and Regional Governors installed by the Emperor, or his trusted Regional Governor, in the form of the Grand Moff. These officers of the Empire, responsible for the taxation, development, expansion, conscription for their local planets and systems are unflinchingly ruthless and efficient. It has been said, that a regional Prefect from the Coruscant Oversector will not think twice about sterilizing an entire city to increase morale and motivate the rest of the planet to fall in line with Imperial rule.
Members of the First Legion conduct a patrol within a market square |
The Oversector adheres to all Imperial laws set forth by the Imperial Throne. The Oversector, in an effort to increase its approach to government control and anti-terror activities, has established additional offices for the Imperial Security Bureau and Imperial Intelligence. In coordination with the Intelligence works and policing, guided by Imperial Law, the Imperial Army and Navy in the form of the 1st Fleet and Legion are an ever present reminder of the might of the Emperor. For when rebellion begins to fester, the Imperial military will remove the rotting flesh from the body of efficiency.
Economy
With Coruscant being considered the galactic center for trade, it is no surprise that neighboring sectors and systems enjoy a spirited economy. Beyond the immediate reaches of Coruscant, locations like the Brentaal Trade Hall have grown into a beating heart for interstellar trade under the guidance of the Empire. Trade, and the ever growing industrial growth within the Oversector, is not the only market in which the sector has seen growth; millions have begun visiting exotic locations from all over the galaxy, such as the crystal canyons of Chandrila or the Gladean State Parks, generating substantial income.
Imperial Society
The Imperial Archives Central Chamber |
The Oversector is home to the largest archives and center for knowledge in the galaxy, located on Coruscant. The Archives is a fathomless collection of ancient knowledge and research dating back thousands of years, serving as the repository for journals and artifacts, and is open at all hours to all Imperials citizens in need of information. The archives are large enough to house scaled replicas of planets of note within the Empire, botanical gardens, and priceless pieces of art. Notably, when a former member of the Sith Order was removed from their position within the Empire, several priceless pieces of art, dubbed the Viciar Collection were seized and placed on permanent display. The people of the Coruscant Oversector, however, are generally the most loyal and deeply rooted in Imperial politics. The Oversector boasts an extremely high urbanization rate, erecting massive cities and industrial centers.
An Imperial City on Empress Teta |
The structure within the Empire is subtly hierarchical, with slaves and lower class citizens at the bottom pillars and class B and A citizens in the top echelons. But even among these two classes (A & B), there is a great divide between the wealthy aristocrats and the hall of Peerage. However, the ideals and expectations of the Empire transcend these hierarchies; accessible education is of great importance, with children being exposed to various trades and skill crafts. This increase in literacy has led to a massively skilled and competitive labour market, from which the Empire chooses the best to serve it directly. Aristocratic Families and children of various nobles always hope to extend their familial influence, apprenticing them to skilled Imperial military leaders. These families are well aware that the pacification and security of the galaxy will depend on the Empire's expansion, and thus want their families to have a foundation of power in that expansion.
Command Staff
Visual ID | Name | Position | Visual ID | Name | Position |
---|---|---|---|---|---|
Zhaff Orikan | Regional Governor | Phaedra Thester | Sector Adjutant | ||
Emillio Peares | CO, First Legion | Fenris Soontir | CO, First Fleet |
Visual ID | Name | Position |
---|---|---|
Patrick Bisson | ISB Liaison |