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Regional Government
Regional Government | |
Information | |
Active | c. Year 1 - Present |
Leadership | High Moff Azhrarn Amaratha, Chairman |
Motto | |
Headquarters | Coruscant |
Regions | Amber Region, Emerald Region, Ruby Region |
Council of Moffs | |
Emerald | Grand Moff Zhaff Orikan |
Amber | Adjutant Leeanna Mailhot |
Ruby | Grand Moff Destra Kami |
Insignia | |
Insignia | |
Government | |
Government | Galactic Empire |
Regional Government is an Imperial civilian branch to ensure proper management of the Empire. The Emperor delegates authority for the localized management of sectors, systems, and planets to a complex series of Imperial Governors that form a hierarchy to manage the application of Imperial law, development programs, and the safety of the Empire in a regional capacity; providing flexibility for the diverse and different needs that each planet and system presents. These governors, falling under the auspices of an Inner Circle member appointed as the High Moff.
Contents
Mission
The mission of the Regional Government is to exercise planetary, system and sector management to ensure the safety, prosperity, and continued development of the Galactic Empire in-line with The Throne's directives. Regional Government seeks to achieve its mission through:
- Working with the various branches of the Empire to ensure a consistent and adaptable ‘whole of government’ approach is taken to the administration of Imperial territory.
- Managing government and non-government development of each planet within the Empire.
- Managing government and non-government development of each system within the Empire.
- Directing military units to ensure the protection of Imperial planets, systems, citizens, infrastructure and resources.
- Providing expert and timely advice to the Imperial High Command on localized developments and issues.
Regional Government Construction Project |
Structure
With many Imperial Sectors falling under the banner of the Empire, it is often hard for the Emperor to consult with all of the Sector Governors on matters of the day to day administration of Imperial Sectors, or ability to consult in detail regarding issues facing the multiple Sector Governors. To this end, each Governor of an Imperial Sector is granted a seat within the Council of Moffs; a component of Imperial High Command that ensures the Sector Governors share knowledge, expertise, and are provided opportunities to discuss issues effecting or potentially affecting their territories.
The High Moff
To oversee the Council of Moffs and act as Chair of the Council, the Emperor appoints a High Moff who acts as the first line for addressing the issues of the Sector Governors. As the identified conduit of affairs for the Regional Government, the High Moff is a singular point of information and day to day management of Regional Government, and through this appointment is considered the de facto leader of the Regional Government branch, and thus a member of the Inner Circle. While the Coruscant Oversector contains the focal point of the Galactic Empire's government, Imperial Centre, it is not required for the High Moff to retain the governorship of that sector.
The Moffs
Dividing the territory of the Galactic Empire into vast Imperial Sectors, it is the Moff who administers these geographic swathes in the Emperor’s name. A Moff assumes the responsibility for the disposition and application of the military forces, and is the primary political representative and arbitrator of the collective systems, worlds, and colonies within that expanse of territory. It falls to the Moff to oversee the mediation of the peace, address such issues as taxation as defined by the Imperial Treasury, and to represent the needs of the populace to the Council of Moffs, or to arrange for relief to be granted through the Imperial Government.
Grand Moffs
In addition to the Imperial sectors are the Oversectors which have a greater need for attention to detail, organisational skills, governing experience, and operational expertise, which is provided in the form of a Grand Moff. Oversectors can be formed in response to situations such as consistent enemy attack, large geographic disposition with a higher number of planets, or locations of special projects. Often on the frontiers of Imperial territory, Oversectors are granted extensive military resources to bring the area more fully under the Imperial Governor’s control.
Regions
- Amber
- Kuat Sector
- Barma
- Baronos
- Belnar
- Haldeen
- Humbarine
- Kilbanis
- Kuat - Capital
- Shelsha
- Corporate Sector
- Chorlian
- Corporate
- Mortex
- Sith Worlds - Capital
- Tynquay
- Wyl
- Kuat Sector
- Emerald
- Coruscant Sector
- Arkania
- Azure
- Bormea
- Coruscant - Imperial\Sector Capital
- Darpa
- Delle
- Dolomar
- Fakir
- Farrfin
- Kanchen
- Kliap
- Krenher
- Lytton
- Ollonir Boundaries
- Shwuy
- Torranix
- Uoti
- Wyloff
- Deep Core Sector
- Deep Core Security Zone - Sector Capital
- Koro-Teta
- Sector 5
- Coruscant Sector
- Ruby
- Corellian Sector
- Byblos
- Corellian - Sector Capital
- Duluur
- Duro
- Emmo
- Morobe
- Parfadi
- Parmorak
- Quanta
- Testarr
- Varvenna
- Tapani Sector
- Abregado
- Atrisian CW
- Botor Enclave
- Daupherm States
- Herglic Space
- Illodia
- Phu
- Questal
- Sern
- Tapani - Sector Capital
- Weemell
- Corellian Sector
Port Authority
The Imperial Port Authority is a sector-bound agency which provides space traffic control and maintains infrastructure critical to the transportation network and hyper-lanes within Imperial Territory. It is tasked with safeguarding all traffic between Imperial space and planetary bodies and space stations within the Empire and also plays a vital role in security.
Established by Emperor Charon in Year 3, the Imperial Port Authority (IPA) has jurisdiction under Imperial Law, to prevent the entry of restricted items into Imperial Territory as well as any smuggling activities and are permitted powers of search and seizure of any suspicious vessel, vehicle or person found in Imperial territory, which includes all hyper-lanes running through it.