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Difference between revisions of "Regional Government"

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Revision as of 02:45, 22 March 2023

image_4_ZjNiYTQ5Mj_RegGov-Med.png
Regional Government
Information
Active ca. Year 1-Present
Leadership Council of Moffs
Headquarters Coruscant
Regions Emerald
Amber
Ruby
Council of Moffs
Chairman High Moff Kef Drenall
Emerald Grand Moff Thea Corine
Amber Grand Moff Mordus Nordstroem
Ruby Grand Moff Aurren Takla
Insignia
Insignia RegGov-Med.png
Government
Government Galactic Empire


Regional Government is an Imperial civilian branch to ensure proper management of the Empire. The Emperor delegates authority for the localized management of regions, oversectors, systems, and planets to a complex series of Imperial Governors that form a hierarchy to manage the application of Imperial law, development programs, and the safety of the Empire in a regional capacity; providing flexibility for the diverse and different needs that each planet and system presents. These governors, falling under the auspices of an Imperial High Command member appointed as the High Moff.


Mission

The mission of the Regional Government is to exercise planetary, system and sector management to ensure the safety, prosperity, and continued development of the Galactic Empire in-line with The Throne's directives. Regional Government seeks to achieve its mission through:

  • Working with the various branches of the Empire to ensure a consistent and adaptable ‘whole of government’ approach is taken to the administration of Imperial territory.
  • Managing government and non-government development of each planet within the Empire.
  • Managing government and non-government development of each system within the Empire.
  • Directing military units to ensure the protection of Imperial planets, systems, citizens, infrastructure and resources.
  • Providing expert and timely advice to the Imperial High Command on localized developments and issues.


RGov_400.png
Regional Government Construction Project


History

The contemporary Regional Government is largely the result of reforms implemented by Thomas Cherokee upon his appointment as Executor in Year 10 Day 60. This reorganisation resulted in the new post of High Moff and created the Council of Moffs. The Empire was subdivided into a variable number of Imperial Sectors, each overseen by a Moff to whom the Emperor delegated responsibility for the protection and good governance of the territory. Prior to this reform it was often hard for the Emperor to consult with all of the Sector Governors on matters of the day to day administration of Imperial Sectors, or to have the ability to consult in detail regarding issues facing the multiple Sector Governors. The newly created Council would guide the Regional Government and allow for greater coordination of effort.

In addition to the Imperial Sectors were the Oversectors which had a greater need for attention to detail, organisational skills, governing experience, and operational expertise, which was provided in the form of a Grand Moff. Oversectors could be formed in response to situations such as consistent enemy attack, large geographic disposition with a higher number of planets, or locations of special projects. Often on the frontiers of Imperial territory, Oversectors were granted extensive military resources to bring the area more fully under the Imperial Governor’s control.

With minor adjustments this structure remained in place until Year 17 Day 323 when Emperor Guinar Ndengin announced the creation of three new Regions to replace the former Imperial Sectors. Because of the sheer size of these new Regions they would be permanently subdivided into Oversectors. The new Oversectors would supervise the general governance of Imperial controlled worlds, freeing the Regional Command to focus on more strategic concerns.

Regional boundaries were redrawn on Year 22 Day 282, coinciding with an Empire-wide structural reorganisation. The galactic core was split evenly into two regions, with responsibility for the Deep Core Oversector split between the Emerald and Ruby regions. No longer holding territories in the coreward Kuat Oversector, the Amber region was consolidated in what was traditionally referred to as the Corporate Oversector, with the aim of enabling more concerted efforts in the expansion of the Empire's territory in this more contentious territory. As well as territorial alterations, the restructure also revived the position of Chairman of the Council of Moffs and introduced Regional Coordinator roles to assist governors in managing the regions.

Structure

Due to the number of planets and systems falling under the banner of the Empire it is impractical for the central government to directly administer the Empire. To this end, the sectors controlled by the Empire have been grouped into three Regions, each of which is larger and more prosperous than many independent governments. The Regional Governors each have a seat on Council of Moffs; a component of Imperial High Command that ensures they share knowledge, expertise, and are provided opportunities to discuss issues effecting or potentially affecting their territories.

The High Moff

To oversee the Council of Moffs and act as Chair of the Council, the Emperor may appoint a High Moff who acts as the first line for addressing the issues of the Regional Governors. As the identified conduit of affairs for the Regional Government, the High Moff is a singular point of information and day to day management of Regional Government, and through this appointment is considered the de facto leader of the Regional Government branch. While the Emerald Region contains the focal point of the Galactic Empire's government, Imperial Centre, it is not required for the High Moff to retain the governorship of that region.

The Grand Moffs

Dividing the territory of the Galactic Empire into vast Regions, it is the Grand Moff who administers these geographic swathes in the Emperor’s name. A Grand Moff assumes the responsibility for the disposition and application of the military forces, and is the primary political representative and arbitrator of the collective systems, worlds, and colonies within that expanse of territory. It falls to the Moff to oversee the mediation of the peace, address such issues as taxation as defined by the Imperial Treasury, and to represent the needs of the populace to the Council of Moffs, or to arrange for relief to be granted through the Imperial Government. Subordinate to the Grand Moff are the Regional Coordinator and Oversector Governors, who are responsible for administering Oversectors within the larger region.

Regional Coordinators

Due to the large purview of the Regional Governors, Regional Coordinators are charged with directly assisting in the oversight and coordination of an Imperial Region, and as such are responsible for managing Regional Government personnel in the governance and administration of Imperial worlds. They are able to focus more on the day to day running of their assigned region, ensuring that the goals and expectations of the Regional Governor are being met. The Regional Coordinators also act as advisors to their respective Regional Command and provide leadership and subject matter knowledge on the management of Imperial territory.

Oversector Governors

To further assist in the governance of Imperial territory, some of the larger regions have been split into oversectors. Although still under the command of the Regional Governor and Coordinator, these Oversectors have an additional third member within the chain of command known as an Oversector Governor who is responsible for implementing the visions and orders of regional command on a smaller and more manageable scale. Furthermore, they are also available to act as subject matter experts on their assigned domains where and when it is needed.

Regions

  • Amber
    • Corporate Oversector
      • Chorlian
      • Corporate
      • Tynquay
      • Wyl
    • Sith Worlds Oversector-
      • Sith Worlds - Oversector Capital
      • Mortex
  • Emerald
    • Coruscant Oversector
      • Arkania
      • Azure
      • Bormea
      • Coruscant - Imperial\Oversector Capital
      • Darpa
      • Delle
      • Dolomar
      • Fakir
      • Farrfin
      • Kanchen
      • Kliap
      • Krenher
      • Lytton
      • Ollonir Boundaries
      • Shwuy
      • Torranix
      • Uoti
      • Wyloff
    • Kuat Oversector
      • Barma
      • Baronos
      • Belnar
      • Haldeen
      • Humbarine
      • Kilbanis
      • Kuat - Capital
      • Shelsha
    • Deep Core Sector
      • Deep Core Security Zone - Oversector Capital
      • Koro-Teta
      • Sector 5
  • Ruby
    • Corellian Oversector
      • Byblos
      • Corellian - Oversector Capital
      • Duluur
      • Duro
      • Emmo
      • Morobe
      • Parfadi
      • Parmorak
      • Quanta
      • Testarr
      • Varvenna
    • Tapani Oversector
      • Abregado
      • Atrisian CW
      • Botor Enclave
      • Daupherm States
      • Herglic Space
      • Illodia
      • Phu
      • Questal
      • Sern
      • Tapani - Oversector Capital
      • Weemell

Port Authority

The Imperial Port Authority is a sector-bound agency which provides space traffic control and maintains infrastructure critical to the transportation network and hyper-lanes within Imperial Territory. It is tasked with safeguarding all traffic between Imperial space and planetary bodies and space stations within the Empire and also plays a vital role in security.

Established by Emperor Charon in Year 3, the Imperial Port Authority (IPA) has jurisdiction under Imperial Law, to prevent the entry of restricted items into Imperial Territory as well as any smuggling activities and are permitted powers of search and seizure of any suspicious vessel, vehicle or person found in Imperial territory, which includes all hyper-lanes running through it.